Pre-made Characters for the TROS Character Generator!

Each of these characters was created using the TROS Character Generator. Most were submitted by you, the fans, but I mad sure to throw a few in myself. Oh, and I (Jake) take no responsibility for the quality, completness, or stupidity of any of the characters posted here. I'll post just about anything. This page was last updated August 10, 2003.

   

Geralt the Bladeslinger

This is a character that I've been fooling around with for years, inspired by the main character in Andrzej Sapkowski's Saga o Wiedzminie, the Polish fantasy series that put me on the path to writing The Riddle of Steel. I'm still not 100% happy with it, but he looks fun to play anyway.

Submitted by Jake Norwood (8/10/03)

   

Cariad Chwarae
("Lover of Games")

This is a young Fey Elf who believe that the whole world is a game. I used her and the next 3 characters (Gantz, Cefn, and Gwynbleidd) for my Sorcery and the Fey demos at Gen Con this year. To understand this character you have to download all four.

Submitted by Jake Norwood (8/10/03)

   

Gwynbleidd
("A White Wolf")

This is an older Fey Elf who is fascinated with mankind and all their trappings, also from the S&F demo.

Submitted by Jake Norwood (8/10/03)

   

Cefn yr Coeden
(Cefn of the Tree)

This is a Fey "Killer," or sentinal. He's young, idealistic, and a little bloodthirsty. He's my favorite from the S&F demo.

Submitted by Jake Norwood (8/10/03)

   

Gantz

Gantz is an unseelie gremlinish sort of character who just wants a close friend... Also from the S&F demo.

Submitted by Jake Norwood (8/10/03)

   

Gareth The Loud

A PC I have been playing for over a year off and on who has become something of a real beast. He was a Savaxen Jarl who left the isle and his clan because of a prophecy that fortold the death of his clan if he didn't leave to find his destiny. Basically, a plague was enveloping his homeland because a real bastard of a wizard was trying to unlock some seriously bad-ass talismans that had been put away millenia ago for a good reason... anyways, the experience took him all over mainlund and he never really wanted to go home after seeing the rest of the world, so he took up residence in Farrenshire where he began to make his fortune. After making basically a crap load of gold (several thousand gold pieces) he decided to finance a nice little rebellion in Savaxen that established formal independence from Stahl. Thus he sits currently as one of the most powerful Jarls in Savaxen bankrolling most of their activities. He also owns an expansive shipping company that, by virtue of being Savaxen raiders themselves, usually returns with more cargo than it left with. I currently am using him as a major NPC in my campaign about the war with Stahl.

Submitted by Seth Pease (8/10/03)

   

Bob the Gnomish Librarian

This guy began as the comic-relief NPC but some how kept showing up all over the place, so I made him a permanent character.

Bob is the gnome-ish chief librarian of the special apocryphal texts section of the great library in Barameir city. For the last 300 years, Bob has run the nearly forgotten apocryphal texts section of the library in the lower levels. Having left the library only a handful of times in that time span, it is rumored that Bob knows the library and its texts better than anyone save perhaps the head librarian. Bob lives to collect and share knowlege, the more obscure the better. Few people know Bob even exists, even among the library staff since he has more or less barricaded himself in the lower levels.

Unfortunately he is insanely absent minded, he gets so caught up in whatever new thing that has appeared in front of him that he forgets his previous work. Think of it as ADHD at its worst.

In a lot of ways, Bob steals some character traits from the good magician Humfrey of the Xanth novels.

This is a great NPC for any adventure or campaign that takes place in Barameir city or requires that bit of esoteric knowlege falling into the PC's hands. One of these days I will have to actually play Bob in someones campaign, if anyone uses him as a PC, let me know.

Submitted by Seth Pease (8/10/03)

   

Hank Martin

Hank grew up in the very borders of Angharad and Farrenshire. When he was about 18 he left the local lord's militia and was delcared persona non grata in all of the local provinces. He lived off the land until one day he was caught poaching by the head of the local lord's house guards. As punishment, Martin's head was shoved into hot coals leaving him horribly scarred on one side of his face (Flaw: Ugly). Martin also carries a fear of fire from this experience (Flaw: Phobia). After being released, Martin fled back to the woods of Angharad where he lives as a hermit, unfortunately the same lord who evicted him has now claimed those lands as his as well and has begun moving in to clear the area for a new fort.

I never had a chance to play this character but he had some definite potential although the story would need to be reworked a bit to fit someone else's campaign, I imagine. Oh well, enjoy none the less!

Submitted by Seth Pease (8/10/03)

   

Mortimer the Faithful
(Mort) (made with an extra A priority)

The earlier parts of Mort's life are largely forgotten, even by him. He's pretty sure he had parents… his dad's name may have been Wilber. Supposedly he was a guardsman for a local Chieftain, and good at his job. But after God decided to take a personal interest in his life and start talking to him nearly 24 hours a day, little details like his past seemed to be less and less irrelevant. Fluffy's arrival was the nail in the coffin.

Fortunately a kind healer was able to stop the degradation of his mind soon after Fluffy arrived, so he hasn't gotten any worse, but no healer has been unable to do the damage already wrought.

Kind and still able to reason and communicate fairly well, he even has moments of lucidity from time to time. Plus he's very cheerful about the whole thing, and seems to have developed a bit of a hero complex. Fortunately he never really developed the paranoid form of his condition, with the exception of his attitude towards the subject of bunnies.

Mort tries to live his life according to the set of commandments his God has set before him. They are…

1 - Never harm an innocent.
2 - Listen to God, he is wise, smart, and knows a great many things you don't.
3 - The Punishment should always fit the crime.
4 - Trust not the bunnies, for they are wicked, devious, and have sharp pointy teeth.
5 - Cowardice in the face of evil is an evil in of itself.
6 - Cleanliness is next to godliness, but less so than living.
7 - Never fail to help where and when you can.
8 - God doesn't like mean people.
9 - Confessions are free, but God may tell me to punish you for what you tell him.
10 - Treat others like you would like to be treated… or barring that, treat them the same way they treat you.
10.5 - Pray every third morning five minutes after sunrise for fifteen minutes… if you happen to feel like it.

In recent years he has taken up wandering and adventuring, and is always looking for someone else to save or some new evil to introduce to Pointy, his doppelhander.

Submitted by David Mayhew (8/10/03)

 
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