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What is The Riddle of Steel?
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Since the dawning of time, when Triumph the Forger-God
pounded out the world from the mists and ores of heaven, men have sought
the Riddle of Steel
Few have found it.
What is it?
It is invincibilityto
strike with all and to be struck by none.
It is understandingto ask questions
and to know the answers.
It is peaceto walk without fear,
to know that the end is in your own hands.
It is skillto feel the elegance
found in violence, and to know the beauty found in stillness.
It is Spiritto gaze into the
face of your God and to know him before he comes for you
What is the Riddle of Steel?
Where is it found?
That is the question with no answer
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More About TRoS
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The Riddle of Steel is a unique Fantasy Roleplaying Game that breaks
all the old rules and carries players and Game Masters alike into a new
kind of RPG. Tearing away from traditional roleplaying conventions, The
Riddle of Steel provide players with unequalled amounts of control over
the creation andmore importantlyuse of lifelike, well-thought
characters. Focusing on story and "narrativist" premise this
revolutionary new game builds on individual strategy, teamwork, group
tactics, and the principle of cause-and-effect to provide
a different, intense, and powerful alternative to hack-and-bash-and-slash
or melodramatic storytelling found in todays mainstream hobby-game
market. We call it "Blood Opera," and after your first session
you'll see why.
The Riddle of Steel features:
- A quick, user-friendly priority-based character creation, allowing
an infinite number of character types with minimum quantities of time
and rules. Character creation focuses on whonot just
whatyou want to play, breathing life into each new
character and creating the stories that you want to create.
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- Story and role-playing based character progression.
Characters advance as they achieve their own goals and destinies, fighting
for their beliefs, loves, and motivationsnot as they slay hordes
of monsters randomly sitting in some dark cave
Game sessions revolve
around moral questions, important issues, and dilemmas deserving thought,
bravery, or planning and skill.
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- The most realistic, dangerous, and strategic RPG combat system ever
developed. Based on years of research, practice, experimentation, and
training in authentic Western European Martial Arts, combat in The Riddle
of Steel revolves around picking your fightsand carefully planning
the ones you pick. No hit points or other absurd measures of damage
or combat are involved, instead pitting skill and tactics against other
deadly foes, where each fight might really be your last. Wounds, armor,
techniques, and weapons are founded on real-world historical models.
Found within the pages of The Riddle of Steel are over twenty detailed
fighting systems, from Irish pugilism to the English quarterstaff, the
German longsword and greatsword to early renaissance cut and thrust
swords. This fully customizable approach to combat allows players to
run quick, generalized skirmishes or drawn-out, detailed duels based
on personal preference; each player develops and fights with their own
styleno two fighters or fights will ever be alike! Playersnot
just characterswill find themselves in constant search of the
elusive Riddle of Steel. These features make it the only RPG combat
system approved and endorsed by the prestigious Association for Renaissance
Martial Arts (www.theARMA.org),
the number one authority and resource on medieval and renaissance martial
arts in the Western Hemisphere. Thanks to die mechanics bordering on
"real-time combat," all of
this detail comes without slowing gameplay. In fact, combats
in The Riddle of Steel are not only more engaging, but also run faster
than most every other system available.
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- Powerful sorcery, disturbing the balance of all things. Wizards and
Druids roam the world, wielding powers rivaled only by the gods. Founded
on Celtic and Norse mythology, sorcery in The Riddle of Steel allows
players and characters to create spells on the fly, producing the kinds
of effects they want with speed and efficiency. No two spellsnor
any to sorcerersneed aver be the same. With such unlimited options,
each spell caster must decide how and when to use the subtle-yet-mighty
forces in their hands
or be destroyed trying.
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An
enormous campaign world, Weyrth,
featuring over 40 distinct nations, cultures, religions, and races.
Not unlike our own world in the late medieval period, players will confront
warring political factions, religious tensions, and the ever-so-rare
touch of the mythical Siehe and the Fey, the ancient inhabitants of
the woods and mountains where no man dare walk. Each nation, culture,
and faith is individually described, allowing players and Game Masters
immediate reference. Included are blank countriesplaces
to place favorite peoples or lands from other campaigns or of ones
own design. No matter what your tastesavage barbarians, wandering
bladeslingers, valiant knights, honorable samurai, roaming nomads, or
courtiers knee-deep in intrigue and politics, Weyrth has it.
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- Simple yet realistic rules handle as manyor as fewaspects
of everyday life and adventure as needed. Running, falling, leaping,
aging, economics and more are handled through fast and satisfying mechanics.
No need to slow game-play down to search through the rulebookthe
entire system is realistic, and therefore intuitive enough for all levels
of players
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- Easy reference. We know how frustrating it can be trying to find a
table or rule at the last minute. The Riddle of Steel includes a comprehensive
index, locator tabs on every page, an organized format, and expansive
appendices.
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- Online support. www.TheRiddleofSteel.net
promises to grow with the game with downloadable player aids, forums,
PDF supplements, and online releases. We even won an award
for it.
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All contents of this site are Copyright © 2000-2005 Driftwood Publishing
or the original artist. All rights reserved.
Questions concerning this site or Driftwood Publishing may be directed
to seneschal@theriddleofsteel.net.
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